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The combat of the Falconeer is not one to be looked over. However, nothing will capture the feeling the player gets while flying over the ocean on a Warbird. There is something about the simplicity in design that I cannot get over. I found myself using this function very frequently to capture moments where I was left in awe.
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All the photos seen in this review were captured in this model. It allows you to capture breathtaking images while flying around the Ursee. This is because they are utilizing heat and wind gradients to conserve energy to stay up in the air, the same flying mechanic that can be seen in The Falconeer! Tomas Sala takes advantage of this key detail to make the game more challenging in combat, too.Īnother feature I thoroughly enjoyed is the game’s photo mode. Ever see vultures, eagles, or hawks in the sky? If you have I am sure you’ve noticed them gliding effortlessly in the sky. It takes into account real-life bird flying mechanics when traveling over the temperamental waters of the Ursee. This is where the game mechanics had me over the moon.īy far the most interesting feature of this indie game is the detail in flying mechanics. You are a Falconeer tasked with helping different factions get to their destinations safely or engaging in challenging aerial combat to win a battle. Each chapter of the game allows you to take on new sets of enemies ranging from giant eels to pirates. The game is a third-person, open-world adventure that takes place on the Ursee, a vast ever-changing ocean, where multiple factions reside. That dream being the ability to soar over the ocean on the back of a glorious Warbird, while striking fear upon your enemies as you shoot them down from the sky. The Falconeer‘s aerial combat throws a unique spin on your typical dogfighting combat that took place in the early 1900s.
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Where do I begin with The Falconeer? For starters, it’s a game created by only one person! You heard me right, one person! Tomas Sala I tip my hat to you.
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